Sicario Skills, Expertise, and deeper strategy than ever before!

Status
Not open for further replies.

Chase - FTX Games

Administrator
skills400.png


Sicario Skills & Expertise
Deeper strategy than ever before!

Customizing Sicarios and developing strategies just got a whole lot better. Introducing Sicario Skills - a whole new look at what your Sicarios can offer to accomplish your master plan.

Looking to counter those pesky missile or firebomb Sicairos? Create a defensive mastermind with huge health and evasion that can decrease the damage done to buildings around him!

Your Gordos are holding the line well enough, but need a little extra punch? Throw AoE (Area of Effect) damage on a long range, high damage Sicario! While you're at it, give him the Critical Strike Skill so his direct AND indirect hits can cause massive extra damage!

How about a commando Sicario? Send in a Sicario that increases the effectiveness of Flashbang and Paratroops - and even calls in extra Paratroopers on death!

There are tons of options from lifestealing shotgun artists to power medics who stun nearby buildings and more!

...


So. There's a lot to this new feature. As of today (July 25th) only the beginning of this feature has been added. The rest is coming very soon - and here is a look at what's on the way!


EXPERTISE
You'll unlock Skill slots for your Sicarios as their Expertise ranks up.

There are two ways to get expertise points:
1. Upgrade your Sicarios
2. Use Expert Cards

As soon as you get enough Expertise points, your Expertise will level up and new skill slots will become available. The maximum Expertise level a sicario can utilize is also dependent on the Sicario's rank. If you’ve reached the maximum level of Expertise, you will need to rank up your sicario to open new skills.

Some Expertise levels will give a bonus to a Sicario’s damage and health in addition to adding skill slots.

You can also fuse skills you possess to get new ones and change a Sicario’s skill specialization using dice!

Open chests with skills and complete missions to expand your power and influence! The first mission that will provide options for Skills is scheduled for 3 days from now, on the 28th!



SKILLS
Each skill will belong to one of the four groups:
1. Attack (increase damage dealt by a sicario)
2. Defense (increase survivability of a sicario)
3. Disarmament (prevent other units from attacking a sicario)


Together with basic effects, you will be able to add universal skills which can be placed in any slot.

Choose a set of skills to activate a special bonus.


Here’s a short summary of the effects you can receive from skills:

UNIVERSAL (can be inserted into any slot):
1. Damage boost
2. Health boost
3. Slowdown

ATTACK:
1. Critical damage (chance to deal critical damage)
2. Splash (chance to deal AoE damage)
3. DPS boost (chance to boost damage for a period of time)


DEFENCE:
1. Damage reduction (reduces a % of damage the sicario receives)
2. Damage reflection (chance to reflect a certain % of damage suffered back at the attacker)
3. Lifesteal (heals for a % of damage dealt; is activated when damage is critical, splashed, or reflected)

DISARMAMENT:
1. Stun (a chance to stun the current target on hit; when stunned, the target can’t move or attack; if the skill was activated on dealing splash damage, all the affected enemies are stunned; will not be activated if the damage was reflected; will be activated if attacking buildings are dealt damage)
2. Attack speed slow down (chance to slow down the target’s attack speed on hit for a period of time)
3. Evasion (a chance to evade a % of damage)


If the same disarmament skills are used together, both have a chance to proc and can proc at the same time!


BONUS EFFECTS:
If you open a particular set of skills, you will be able to use an additional bonus which can be attacking, defensive or universal and provide one or several effects.

ATTACKING BONUSES:
1. Medpack (besides healing, decreases a % of damage suffered by allies within the Medpack area of effect)
2. Flashbang (besides being stunned, all buildings and sicarios - enemy or allied - suffer more damage when attacked)
3. Paratroopers (increases paratroopers’ health and reduces attack speed of attacking enemy buildings and enemies at a certain % during the whole period of paratroopers’ attack).

DEFENSIVE BONUSES:
1. Gradual damage increase (buildings increase their damage during attacks gradually at a % per second of a continuous attack in an area around the sicario for a period of time)
2. Defense (decreases damage suffered by buildings in an area around the sicario by a %, and is good to be used against missiles and firebombs)


UNIVERSAL BONUSES:
1. Dissident paratroopers (if the Sicario’s health is below a certain value (up to 0), the sicario summons around him/her dissident paratroopers attacking enemy troops and buildings; can’t be used more than once during attack)
2. Resurrection (if the Sicario’s health is reduced to 0, recuperates a % of his/her health, as well as a % of allied buildings’ and units’ health in an area around the sicario; can’t be used more than once during attack)


Make your sicarios work to get new skills and your empire will become the most powerful the world has ever known!
 
Last edited:
Status
Not open for further replies.
Top