I agree that 3 to 4 reinforcements a day would be more than enough, what would be really helpful would be to decrease the time needed to change your troops. I enjoy to deploy but some layouts require different strategies especially facing bases with 7 sicarios. At the moment it takes 41 minutes...
Lineage II Revolution: after beeing offline for 7 days the leadership will automatically be transfered to the elder (right hand) or whoever is not inactive.
I admit that 7 days are far too little, but beeing in the same situation than Cartel De Oz I also think that one year is more than enough...
Sorry to say @Chase - FTX Games but you once wrote you read every post made here in the forum, by doing so you would have gotten many suggestions made by several well known and respected members of the community that you totally ignored over the last year. We don't need a feedback form were you...
The answer you got from this so called support @zecke2 only is proof that nobody at FTX understands their own game mechanics or has read some post here in the forum.
Let's be honest, whatsoever will be introduced to fix nodeploy we players will have to pay for it and as always FTX will somehow mess up the maths like they did when talents and skills were introduced.
....and you are absolutely right. Ground defense only reduces the damage of the original missile not the bonus given by big bang. For you that means you can destroy every finca with 391k energy with less than 55% ground defense with 3 flashes and 4 missiles.
Not that they have solved a problem, but they changed the no deploy problem with perfect Diegos to the no deploy problem with Diegos and big bang skill set. :)
The second explanation:
when you lock into the game the information given to the server is to set the missile damage at 50112 for the attacker.
In your case the reduction due to ground defensive bonus is 64% what would be an effektive damage of 18040.
By using 3 times flash bang (each increases...
Looks like you really underestimate them, perhaps one day you have the chance to see the 4 LaQuica with perfect flashbang talents of our Well-Known Member Julio destroying your base without firing a single shot.
Just watched some of these epic replays in our current war and it would be nice to explain how to destroy an undeployed sicario. As long as players are able to destroy a finca with 7 clicks the game looses its challenge.
This is not a thread about a mutiny on your bounty, it's about finding a solution for cartels where the capo got lost. Even why 180 days are not enough to bring a cartel to level 25 we will not build a new cartel but it was us who got our compound to level 41 with a level 23 capos club and not...
Dear Chase, it would be a good start to name at least one of the reasons why this option is not present. I can give you a good reason why you should implement this option: even if we loose wars due to a low-level-absent-capo we will not build a new cartel spending real money and time, but we...
Even if we are not a global top cartel we faced several top 20 cartels including yours Gunão. Did we know we will loose in advance: yes, did we fight: for sure. The only way to get influence rings is by fighting and not by lying on your back.
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