Who said you couldn’t defeat a base with warden tower?! You can but at a considerable expense.
Trolling? Pfft... fool it’s called an evaluation on the current upgrades which you obviously haven’t a clue about.
I’m all for upgrades and improvements within the game @Ben - FTX Games but you know good and well this new warden tower is way overboard.
The cost benefit of playing is way out balanced. You can’t even attack a base with significant loss and like 99% of players on this forum have stated, it...
Seriously open up the game Ben. Have you actually played it?
I’m guessing not as there isn’t any benefits at the moment. Win or lose.
Playing at a loss isn’t going to help me upgrade my base or help my cartel.
Why don’t you just listen for a change and actually believe what all of us are...
One hundred percent spot on. Excessive is an understatement.
They can shove that propaganda skill where the sun doesn’t shine.
Great business decision FTX. The next time I want to destroy my business’ profit margin I’ll contact you guys. Well done.
If at least one of you actually played this...
Yes the warden tower removes flashbang. It’s near impossible to play without losing a tonne of cash resources.
I thought the whole point of knocking down bases was for fun but also to collect resources so you could progress and upgrade your base... BUT with the new introduction of this upgrade...
I can take a base down (bomb in fact) with tower but without profit.
This is not how you should play and this is not going to help build resources up when you’re trying to save cash resources to complete upgrades.
It’s not viable to play as you suggested.
So no soldier losses and you actually made a profit in resources?
Good luck with upgrading your training camp, donating to your cartel and playing at a steady rate where you are entertained.
Convince us that this change is beneficial please. I’ll patiently wait like I am to...