dsounded
Member
- Joined
- Nov 28, 2018
- Messages
- 77
Saying more, here is a Ruby - programming language console roulette example, you say you can't show the code but generally it has to look something like this:
example = ["POSITION A", "POSITION B", "POSITION C", "POSITION D", "POSITION E", "POSITION F"]
results = [0, 0, 0, 0, 0, 0]
1000.times do
get = example.sample
value = results[example.index(get)]
results[example.index(get)] = value + 1
end
puts results
So it gives results on 1000 let's call spins:
POSITION A
163
POSITION B
153
POSITION C
159
POSITION D
183
POSITION E
177
POSITION F
165
Which really looks more like roulette, because it really does random. And comparing to your results in game algorithm, you can call it whatever but not ROULETTE in the end. Please be honest with your players, I don't want to report this user experience to AppStore or PlayMarket, because they can review your code and see that this is really a scum. Hope you understand the feelings of your players
example = ["POSITION A", "POSITION B", "POSITION C", "POSITION D", "POSITION E", "POSITION F"]
results = [0, 0, 0, 0, 0, 0]
1000.times do
get = example.sample
value = results[example.index(get)]
results[example.index(get)] = value + 1
end
puts results
So it gives results on 1000 let's call spins:
POSITION A
163
POSITION B
153
POSITION C
159
POSITION D
183
POSITION E
177
POSITION F
165
Which really looks more like roulette, because it really does random. And comparing to your results in game algorithm, you can call it whatever but not ROULETTE in the end. Please be honest with your players, I don't want to report this user experience to AppStore or PlayMarket, because they can review your code and see that this is really a scum. Hope you understand the feelings of your players