Well it isn't ok for me. The vulnerability period has been around for some time now and it was fine before the last update. I used to stumble upon an online player occasionally and could simply move to another until the first one was "available" again. Now, for some reason, most of the player...
Well the outpost issue is even more messed up than what you think then, because for me they managed to do the opposite. I get outposts that are way too easy for me: mostly same level or 1-2 level below, making it not challenging/fun (I can take all of them with paratroopers) and pretty much...
Sounds good to me. This "always online" thing has to go. Your proposition may not be perfect but it certainly is a lot more appealing than the current situation.
I'm thinking this might be a problem you get more and more as you climb the medal counts, considering the higher number players are logically the ones more often online, but it makes the game boring so I think there's something that should be done about it.
Since last update, most of the players I have on my map or revenge are constantly online and I have to try tens of times before I can attack them. This is becoming really boring, not being able to even play the game. Anyone has the same problem?
It's certainly a lot, but that doesn't look crazy either. I am usually raided around 25 times in 2 days. That's without the resource centers of course.
That's not cheating. Several Diego with missile talents and good missile upgrades can do the trick. I use this strategy and take out rocket launchers up to more than 10k in one shot.
+1 the game has become a little boring for this reason. Especially when you are in the high medal counts, since these players are usually often online, so you cannot even attack the ones you have on your map because they're regularly online.
Same here: level 36 and I was getting loads of lvl 61 resource centres. Either they fixed it or I got lucky because now I have a better match when I use the "find other" button.
Not sure this is a bug or intentional but it really is unpleasant when you are kicked out of the game because your base is being attacked, especially when you are attacking yourself and the result is a loss, cash spent to attack not refunded.
I don't agree. Some players play defensive, some offensive and some balanced. That makes a big difference; those with higher levels are not necessarily those who can beat you easily and vice versa.
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