Is there a Sicario that helps with health of your squad as you attack?
I know of OZU but he just gives Bonus when applying health
Then there are the medicis to add to squad.
So I assigned the Suppresive Fire Skill Set on El Bronce. So it took on the Sicario but doesnt show to effect my defenses at my compound. Anyone else have this problem.
In a recent attack I limit my missile attack to these high health Rocket Launchers. I know they do minimal damage to my Torchers so I focus more on piercing cannons, cannons, and nerve gas cannons. As I do my thing I hit the rocket launchers here and there until they are gone. But as I maneuver...
So I get the sharing practice of Resource Centers.
But I want to know is why do some of my resources don't payout like others.
And I have 2 Darwin's that I include in raids.
I still keep them for easy medal counts and cartel chests.
Is there something I need to do?
If we have a Level 46 Cartel and Level 22 Compound/Finca but the average players level is <43 Below, why do we keep getting matched up with a Cartel with Level 45> Higher Players?
Should we not upgrade our compound? Does this effect the way we are matched up?
What do we do to even the player...
Is the better to Hold All attacks until the enemy compound is down or you can attack the compound at anytime for the X1.5 to go into effect.
I feel like the points are tallied and post retroactive if compound taken later during Day 2 of War.
Does that make sense.
I have come across some players bases where they place their Finca up in front - undefended - for a easy kill?
Is there a reason for this?
Are they bowing out of the game?
Does it have something to do with resource payouts when destroyed?
So I normally run Diego's with 2 Squads of Flacos 1 Squad of RPG Soldiers and 1 Squad of Medicos.
Question:
If I ran 3 Diego's and 1 Guillermo (w/ 35% RPG Damage Ability) with 2 Squads of Flacos and 2 Squads of RPG Soldiers does that 1 Guillermo (w/ 35% RPG Damage Ability) affect all RPG Squads...
1. Does taking out Defensive Sicarios at a Players base lower/remove special abilities in place?
2. Does taking out Cartel Defensive Sicarios at an Enemy Compound in War lower/remove special abilities in place?
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