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SignUp Now!Thx. I been there. But did not get right info from maxed torcher usersMaybe this thread will help you decide? https://ftxgames.com/forums/threads/torcher.11178/#post-27932
Thx crabnuts. What about players on the map? Are torchers any good against players? I have level 55-56 on my map which have 100k+ RLs?Torcher with guerilla 3 is absolutely beast! Especially for taking out compound sics in higher level compounds
Thx. The problem with torcher is speed. It's too **** slow. And if they hit by the nerve canons then it's a bummer. But I agree added demage by Butchers or Sebastians is really badEveryone focuses too much on rocket launcher health. It's the damage that will get you. When I see 120k launchers and no added damage, I chuckle a bit. Anyway, back to my point... Typical launchers don't seem to affect torchers much. It's the high damage, single shot weapons that will put a quick halt to your trucks. Steer clear of piercing cannons and high level cannons, that are boosted from butchers and Sebastians.
Well come back to $inoloa and il show you what they can doThx guys for advices. Geoff it's me Anon. I been in $inaloa. Cheers bro
If you are in Cartel that gives Camp Expansion(+2), you get the second torcher at Squad Camp("attack sicario bases") level 17.Does anyone know what level your attack sicario bases have to be to get a second torcher? Thanks in advance!
Thank you muchIf you are in Cartel that 4gives Camp Expansion(+2), you get the second torcher at Squad Camp("attack sicario bases") level 17.
Without a cartel with Camp Expansion, you get the second torcher at Squad Camp level 18.
Yup.Where I'm at it's all that's used is torchers.They dont die and battles are alot less costly cause u never loose any troops unlike flacos,gordo,fuegos..etc