BillyBob
Banned
- Joined
- Apr 26, 2017
- Messages
- 185
I'm actually giving up on this garbage game...
I'm NOT a no deploy player. I'm a simple level 50 that actually use to enjoy trying to take down a base using different troops and see'n if I could beat a base.
Forget all the all high level RL health crap which we all have now.....It's the fact that we DO deply troops to take down a base, or at least try to.
If we do manage to take down a base with 90,000 Rocket Launcher healths and do succeed to smoke a Finca....The reward is garbage !
It costs more to "re-heal" troops than the garbage 160,000 or so we get for beating a base.
I'm starting to understand why idiots spend so much to get their troops to a "Smoke The Finca" status.
Why do I deploy 3 squads of Gordos and an RPG squad to have 1/2 them wiped trying to take a base when the cost of re-heal is like 180-240 K
I deploy troops to try and take a base. But when it costs 20 - 30 % more to re-gen troops that die.......Why ??
I'm NOT a no deploy player. I'm a simple level 50 that actually use to enjoy trying to take down a base using different troops and see'n if I could beat a base.
Forget all the all high level RL health crap which we all have now.....It's the fact that we DO deply troops to take down a base, or at least try to.
If we do manage to take down a base with 90,000 Rocket Launcher healths and do succeed to smoke a Finca....The reward is garbage !
It costs more to "re-heal" troops than the garbage 160,000 or so we get for beating a base.
I'm starting to understand why idiots spend so much to get their troops to a "Smoke The Finca" status.
Why do I deploy 3 squads of Gordos and an RPG squad to have 1/2 them wiped trying to take a base when the cost of re-heal is like 180-240 K
I deploy troops to try and take a base. But when it costs 20 - 30 % more to re-gen troops that die.......Why ??