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Fuego Damage passes to Regeneration?

LeeMuerto

Member
Joined
May 31, 2017
Messages
76
Fuego's have 'regeneration' where damage dealt contributes to health regained.

Does damage bonus get included in the regeneration?

Example: Fuego does 100 damage and has 100 regeneration. If you apply 100% damage boost, does regeneration double also?

This question should be approximately equal to question of who is better: Ruby for 20% health or Berardo for 20% damage?
 

D-Block

Banned
Joined
Apr 6, 2017
Messages
366
I think Berardo would be better due to the fact that more damage should directly translate into more health :D
 

TajKyH

Member
Joined
May 16, 2017
Messages
58
let's write it down:
for example fuego lvl 13...without any bonuses they have hlth 2880, dmg 1260, reg 252

If we have a Ruby with 4 stars (+20% hlth) => 3456, 1260, 252 (hlth, dmg, reg)
if we have Berardo with 4 stars (+20% dmg and reg) => 2880, 1512, 302

if we imagine flametower with infinity health and with 500 dmg/sec we can calculate what our fuego can do against this flametower:

- with ruby: fuego loses 500-252=248 health/sec which means he is going to die in 3456/248=13.9 sec. During assault he make a dmg 13.9*1260=17514

with berardo: loses 500-302=198 health/sec, dies in 2880/198=14.5 sec, cause a dmg 14.5*1512=21924

I try to change flametower's dmg and i get:



so, everything is clear...not a big difference between life times, but Berardo's fuego can cause a much more dmg during that time
 

LeeMuerto

Member
Joined
May 31, 2017
Messages
76
TajKyH really nice presentation. What happens if regeneration is _not_ tied to damage? So same deal, but instead of adding the x% to damage and regeneration, only add to damage. I suppose the time until death should drop, and one can probably assume a linear relationship where the intersection would happen depending on the amount of damage inflicted on the Fuegos by the target...

Let me clarify why I ask with this screenshot. It does not seem to indicate that regeneration is linked to damage dealt - it most certainly is a separate value. I wonder if the code is more like "regenerate x for each second that the Fuego is attacking" or if it is more like "regenerate x for each determined amount of damage dealt by the Fuego." In the first case, damage is not related, in the second, of course, it is.

https://ibb.co/i0dxAv



Thoughts?
 

TajKyH

Member
Joined
May 16, 2017
Messages
58
Berardo improves both dmg and regeneration. Jengi too. Im sure that reg is tied to dmg and it is always correct 20% of dmg.
 

Mike Toreno

Active Member
Joined
Apr 27, 2017
Messages
447
Or perhaps Ruby, since more health directly translates into more damage?
The base regen for FUEGOS is amplified by damage/health formula to calculate regen

run time seconds.

Then do the Math for Ruby or Berardo? Which is more efficient / coefficients

coupled with FUEGOS ability health regen.
 

LeeMuerto

Member
Joined
May 31, 2017
Messages
76
TajKyH, you inspired me. You're correct that regen is effected by damage%, I finally found where you can see this in-game: Set the sicario on the Training Camp, hit Change Troop Type, hit the "i" icon. It does show the regen amount increased by the expected %.

I came up with some similar math, I also applied a coefficient to regeneration based on Travel Time (when the Fuego is not regenerating because it is not burning stuff.)

<a href="https://ibb.co/mVMGoF"><img src="https://thumb.ibb.co/mVMGoF/IMG_0616.png" alt="IMG_0616" border="0"></a>
 

Maniakbn96

Well-Known Member
Joined
Apr 5, 2017
Messages
657
More fuego damage means more regeneration :)

That's the reason why most compounds die within one hit ;-)

And another good tip for build a good compound is: look at damage per shot ( not on damage per second)
 

DSD

Active Member
Joined
Apr 10, 2017
Messages
112
let's write it down:
for example fuego lvl 13...without any bonuses they have hlth 2880, dmg 1260, reg 252

If we have a Ruby with 4 stars (+20% hlth) => 3456, 1260, 252 (hlth, dmg, reg)
if we have Berardo with 4 stars (+20% dmg and reg) => 2880, 1512, 302

if we imagine flametower with infinity health and with 500 dmg/sec we can calculate what our fuego can do against this flametower:

- with ruby: fuego loses 500-252=248 health/sec which means he is going to die in 3456/248=13.9 sec. During assault he make a dmg 13.9*1260=17514

with berardo: loses 500-302=198 health/sec, dies in 2880/198=14.5 sec, cause a dmg 14.5*1512=21924

I try to change flametower's dmg and i get:



so, everything is clear...not a big difference between life times, but Berardo's fuego can cause a much more dmg during that time
Great breakdown! I have used both Rubies and Jengies and I confirm that Jengi/Berardo is better in terms of damage and time to die given that you don't have to move the fuegos too often. If distances are great, Ruby tend to do better since it increases the time until death. If distances are short go Jengi.
 

Dan

Active Member
Joined
Apr 10, 2017
Messages
174
TajKyH, what about Ruby with dmg talents or Berardo with health talents? Will it make any difference for L7s? Thanks
 

TajKyH

Member
Joined
May 16, 2017
Messages
58
Dmg over health, definitely.
BUT...In gameplay situation my example with flametower and one fuego is not very useful because there are a lot weapons around that killing your fuego and there is an important issue - 'travel time'.
So, in my experience (not my exactly but compound-destroyer's in my cartel) the best talent for jengi/berardo is flash duration. Could be interesting question if its clever to include Flare (awarded sic form the last event, not sure whats the name) in one squad. Of course, answer depend on layout and the compond's strenght and there is no math behind the answer...only experience.
 

LeeMuerto

Member
Joined
May 31, 2017
Messages
76
... is an important issue - 'travel time'.
So, in my experience (not my exactly but compound-destroyer's in my cartel) the best talent for jengi/berardo is flash duration.
It's true. When things are frozen for 20 seconds its incredibly useful. Especially since most compounds are stacked very tightly.
 
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