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Leave the shield generators permanent please !!!

April - FTX Games

Administrator
Staff member
Joined
Apr 1, 2019
Messages
349
Thank you very much for your feedback Ronnie! We are working towards providing the Shield Generator on a more regular basis.
 

Snark

New Member
Joined
Jan 17, 2020
Messages
4
No one enjoys spending 300+ dollars for defense talents (money grab) albeit to just get destroyed in 15 seconds by someone abusing what the developers failed to foresee, an utterly stupid path to an easy win. "Normal" developers would have patched this, or refunded the purchases and re-scoped David's abilities, to maybe just attack damage.... but.... FTX $aw thi$ a$ opportunity.

Foresight aside, the issue was then compounded by FTX pushing the sale of David's across the game at a premium price (a pay for power money grab) all the while keeping it dirt cheap on the wheel (money grab). They knew full well they were just exacerbating the S2F issue while these contracts flew off the wheel, week after week, month after month (money grab) - while at the same time telling us (almost a year ago now) that they are "working" on a permanent solution, which after a year is still??? being "tested" while the Smoke to Finca problem has increased easily tenfold.

** Hit me up in PM's and ill S2F your dev bases non stop for the developers to tune. This should take less than three days at the most! let alone 52+ weeks........ The best part is you won't have to spend a dime of your own money like the rest of us plagued by this cancer. **

You have had ample amounts of time to receive feedback, the latest iteration works fine, although it would be nice to either have this as a permanent structure, or it's own Guerilla category, this took WAY TOO LONG to implement. The offensive game severely outperforms the defensive game. You guys seriously need a better Q/A + Testing team (mortars/flamethrowers anyone ?)

Remember when we were told that they were testing the generator on compounds? yeah that was a money grab. A years worth of data on those generators and still nothing..... they knew big cartels would spend and they did, this was no test....

When your one time buy it now NOSO solution further dipped into your players wallets to assist in "fixing" the problem, you then offered up El Padrino, the combo of these is almost 150$ US with about another 100$ needing to be spent on 4 defensive talents, so FTX effectively decided to create Sicarios that would slightly assist in defending Smoke to finca attacks, a problem FTX created and knew about, and then quadruple dipped into the problem in terms of a resolution that effectively made the players pay for. That's uhhhhh pretty %$#^^&.....especially considering the money spent on a previously perfect defensive sicario with much better base talents that one would still be using if FTX didn't create this problem in the first place.

Selling defensive sicarios aimed at addressing the S2F problem (money grab), then not following through on your word of a permanent solution / shield and then playing these stall tactics with the shield (while your team creates bloody icons and borked UI squad mechanics) is akin to creating/selling/distributing a virus while also selling a partial cure. Sorta wrong don't you think?

You hook into those who want defends to be competitive by gouging them, not fixing issues, instead your selling solutions to your issues and would rather alienate/stall anyone who doesn't want to spend a TON of money on " buying a fix" to a problem that FTX made, which also made a ton of money selling. Only FTX wins here.

There is no proper counter to S2F attacks in this game unless the shield remains permanent; right now you are neglecting us players who spent money on talents by allowing our defensive talents to be bypassed by S2F. Those of us players who paid ALOT for defensive talents to actually defend their finca have been waiting FOREVER! - the defensive game has been severely undertuned and made stupidly expensive while being utterly ineffective to the disease FTX created over a year ago to the point where cartels have to arrange "deploy only" wars by themselves... a sad state of affairs

TLDR: Selling anti-S2F sics while telling us they were working on the problem a year ago, yet still can't deliver is mind blowingly cruel, stupid, evil, anti-community, etc.


** Edited for more snark.**
 
Last edited:

Goose

Member
Joined
Sep 23, 2018
Messages
63
No one enjoys spending 300+ dollars for defense talents (money grab) albeit to just get destroyed in 15 seconds by someone abusing what the developers failed to foresee, an utterly stupid path to an easy win on any base. Compounded by what FTX did to push the sale of Davids across the game at a premium price (a pay for power money grab) knowing full well they are just exacerbating the S2F issue; all the while stating almost a year ago they are working on a permanent solution, we have still yet to see.

You have had ample amounts of time to receive feedback, the latest iteration works fine, although it would be nice to either have this as a permanent structure, or it's own Guerilla category, this took WAY TOO LONG to implement. The offensive game severely outperforms the defensive game.

All you had to do almost a year ago, was NOT ALLOW STACKING of this ability, but greed is > player satisfaction I guess.

When your one time buy it now NOSO solution further dipped into your players wallets to assist in "fixing" the problem, you then offered up El Padrino, the combo of these is almost 150$ US with about another 100$ needing to be spent on 4 defensive talents, so you effectively quadruple dipped into the problem you guys created in the first place. That's uhhhhh pretty %$#^^&..... while effectively doing nothing to combat the issue permanently because it sells defensive sicarios. Smart ploy to hook into those who want defends, but alienating anyone who doesn't spend a TON of money on "fixing" a problem you guys made a ton of money creating in the first place.

There is no defending against said S2F attacks unless the Tower remains permanent, negating all those players who paid ALOT for defensive talents to actually defend their finca; the defensive game has been severely undertuned, stupidly expensive while being left neglected, while offering up bad sicarios for people to buy to ineffectively combat what yall created.

Catering to those mouthbreathers too inept to beat a base with strategy. 75$ worth of Davids on the wheel can beat 1k$ bases.

Not good!
Well said
 

Narcobuster

Member
Joined
Apr 28, 2019
Messages
60
Yes well said @Snark and I sympathise with your frustrations, but at the end of the day FTX is a business and needs to make money (especially when breaking bad has been a flop). Thus, they are going to create money making schemes/offers and even then offer them at different prices to see which generates the most income!

At the end of the day if you dont like it, you dont have to spend the money, or you can delete the game... FTX dont care either way, they have their big spenders.
 
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