Casey Dickinson is the CEO of FTX Games, overseeing all aspects of game publishing and operations. A veteran in the gaming industry, Casey has worked deeply in the Free to Play (F2P) and Massively Multiplayer Online (MMO) gaming space with a career spanning both Marketing and Production. Casey launched FTX Games publishing division and became the General Manager for FTX Games in 2014, leading to a string of high profile releases and the subsequent acquisition by Playtech (PTEC) in 2016.
Creative Director & Head of Production
Amir Lotan is Creative Director and Head of Production for FTX Games, the award-winning publisher of mobile and social games based on major box-office films and TV shows. Lotan began his career over 15 years ago as a journalist writing about games, after which he joined as a founding member of FTX Games (previously Funtactix). Prior to Creative Director, he held a variety of positions in the areas of creative, game design, art and narrative.
Head of Business Development
Berndtson currently leads business development activities for FTX Games. In this role he is responsible for sourcing and negotiating deals with Hollywood studios and entertainment companies and managing platform relationships, while also driving the company’s ad mediation and other similar ancillary revenue-generating activities. Prior to FTX Games, Berndtson managed cross-platform gaming initiatives at MGM Studios, beginning his career in the entertainment industry in the William Morris Agency’s television department.
Head of Community
Chase’s passion for gaming and fellow gamers drives his every move as our Head of Community. His experience representing a wide range of high profile partners and properties such as MGM Studios, Lionsgate, Fox, Saban Brands, The Hunger Games, Hot Tub Time Machine, Power Rangers, and more puts our clients’ minds at ease. In his free time Chase enjoys creating Skyrim mods, under the handle Hothtrooper44, that boast over twenty five million downloads.
Head of Marketing
Over 16 years in the videogames business, creating and executing integrated marketing communications plans for some of the industry’s biggest original and licensed IP from Activision and THQ. Kathy’s launched a number of wide-ranging titles across multiple gaming platforms for family-friendly (Disney/Pixar, Skylanders), mass consumer (Marvel, WWE), and core gaming (Call of Duty, Warhammer) audiences.
Head of User Acquisition
Pauline leads User Acquisition efforts for FTX’s AAA mobile games. She has held similar posts with successful companies including Cie Games, 505 Games, and THQ. With a decade-plus long career at the forefront of User Acquisition, she is one of the leading experts on UA for games. Pauline pioneered the use of Facebook mobile advertising in the early days of the platform and her successes were even highlighted by Sheryl Sandberg in Facebook’s Earnings.
Coray drives hiring and developer relations for FTX Games. If you’re interested in making games with us, he’s your guy! A veteran producer across mobile, console, PC and VR/AR for companies like THQ, Slingo, and Autodesk, Coray has also lectured at leading institutions like Rutgers, Penn and NYU. Coray was elected to the International Game Developers Association Board in 2007 at the age of 27; the youngest board member in IGDA history.
Yaron founded Funtactix in 2006. Programing the first lines of code, creating art, running the company for many years, negotiating the first deals and the company’s acquisition by Playtech, Yaron has been a part of almost every role and process in the company for the last 12 years and continues to take a part in creating the company’s vision as the head of the Playtech Casual division.
One of the key players in bringing FTX into the Playtech family. Alona has held numerous appointments at top performing mobile & social game publishers as a director, producer, and strategist, including as one of the first members of the mobile division at Playtika. Alona sources potential development partners and handles operations and M&A for the casual games group at Playtech.
Sam joined video game startup Funtactix as CEO in 2008. Under his leadership, the studio pioneered the business of free-to-play mobile and social games for major box office films. Funtactix grew from a pre-revenue, pre-product company to a profitable business: The company became the premiere publisher of mobile games based on Hollywood movies (including Mission:Impossible, Rocky, and The Hunger Games). Funtactix was acquired by Playtech (PTEC) in 2016.
We believe that how we do business is just as important as the business we do. We operate with a set of values that expresses our philosophy.
It’s imperative to ensure every member of our team is deeply invested in our strategy and tactics. Towards that end, we practice transparency at every level of our business, emphasizing 360-degree communication to ensure that every team member understands both the decisions we’re all making and why we’re making them.
We work in the world of live product development, not one-off launches. Accordingly, we want to make sure our staff stays fresh and ready to perform at the highest level over the long haul. We invest in the quality of life of our team and ensure everyone has ample time off in order to ensure that we retain our teammates as well as we retain our players.
Teammates, Not Employees
We don’t bring new staff onto the team unless they can be the absolute best at their craft. Accordingly, we consider everyone a master of their own domain and trust them to execute on their goals at the highest possible level. We set big goals for our teammates and give them the room to get after them. We also like to have some fun while we’re at it.
Every team member we bring on represents a significant investment for us. We want to get the most out of that investment of time, capital and opportunity cost, so team members at FTX are challenged to not only deliver at the highest level on their current tasks, but to learn new skills within and across disciplines. We want to make sure that our team members have every resource and opportunity to grow and move their careers forward during their time at FTX.
Indie Mentality, Big Company Resources
The DNA of our team is in independent development, both from our early days as Funtactix, but also from the type of people we attract to our team. Self-starters. Multidiscipline talents. Self-guided, ambitious dreamers. Pair our indie outlook with the significant resources of Playtech, PLC – one of the biggest companies in all of gaming – and it’s no surprise that we’re able to go toe-to-toe with much larger publishers at a fraction of the staff.
It’s no secret that the weather can’t be beat. Sunshine and breeze off the ocean makes for a playground for beachgoers, outdoor enthusiasts, and fitness junkies. San Diegans are famous for being active-lifestyle nature lovers and we’re no exception.
San Diego schools are consistently rated among the top in the nation by US News & World Report and are on the upswing. Given the importance of having a family friendly company, locating our HQ near best in class schools was a must for FTX.
Arts & Culture
If nightlife or the arts is more your speed, then the Spanish Colonial Architecture of Balboa Park has you covered. Great museums, art installations and exhibits, with the famed San Diego Zoo, Comicon, and a half-dozen Pro Sports teams around the corner means that no matter the activity you’re looking for, our city has you covered.
San Diego is a foodie’s dream. A diverse cuisine with a craft beer scene to boot makes it a wonderful place to find sustenance. If you’re looking for the best Mexican fare north of the border, just hit up the FTX Slack instance for recommendations. We’re serious about eats and the cuisine of San Diego – specifically Old Town – can’t be topped. Fresh seafood, fiery flavors and great spots for every budget and occasion might have played a critical role in our decision to HQ in SD.
Beach, Urban, or Suburban living
We aim to hire a diverse staff from all walks of life. San Diego gives us the perfect platform to accommodate team members looking for wildly disparate things. Whether you’re seeking a quiet beach bungalow, a bustling urban downtown, or a small-town suburban neighborhood, San Diego has you covered.
While we have staff all over the world, we rarely get complaints when we ask team members to fly to the Global HQ. We’re proud to call San Diego home and we think you’ll love it too.
Join Our Team
Want to be a part of FTX? Check out our Careers page to see if there are any open positions that match your skillset, or send us a general inquiry at firstname.lastname@example.org