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How Does Bonus Energy for Each Building Destroyed in Battle Talent Work?

Master B

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Apr 9, 2017
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349
Some good information here. Thanks :)

I have one question too..

I have 5 Diagos should i take all missile talents or fire bomb talent is also good?

I got 16% fire bomb talent on one of my diago and i took it.
For me that's just fine...

Btw crabnutz i don't have in mind paying even a penny on this game so, with 30$ on this game i got very very very good talents :)
 
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Neo

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May 20, 2017
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43
Your talents will need to be "helipad oriented" to more than likely be successful from that point on. Missile damage, fire bomb damage, and flashbang.
Can you please explain this more :)
 

Master B

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Apr 9, 2017
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That means this.. helipad gives you some things "missile, propaganda, smoke, freeze, paratroopers, healing" ... and you need talents for that things.. not talents for energy gain, squad dmg, flaco dmg, flaco hp, gordo hp, gordo dmg, rpg dmg, rpg hp, armed truck and all ****** things you can get, squad hp or anything else.. You need talents for things that are in power of helipad. Especially missile damage. Because on higher levels, you will face up enemies with 20k bonus or even more on their rocket launcher, and you'll need to take those rocket launcher as soon as possible.. that can be done in 3 ways..
1st way = You play with Diegos, you chase talents for missile damage
2nd way = you play with Scorpions, or at least chase talents for firebomb damage
3rd way = if you don't have missiles strong enough, you might take talents for freeze. that means you don't have to take rocket launchers, you just freeze them as much as you can.. you can either go after them while they are under freeze, or trying attacking finca (but i wouldn't suggest you that)
 

Neo

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May 20, 2017
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That means this.. helipad gives you some things "missile, propaganda, smoke, freeze, paratroopers, healing" ... and you need talents for that things.. not talents for energy gain, squad dmg, flaco dmg, flaco hp, gordo hp, gordo dmg, rpg dmg, rpg hp, armed truck and all ****** things you can get, squad hp or anything else.. You need talents for things that are in power of helipad. Especially missile damage. Because on higher levels, you will face up enemies with 20k bonus or even more on their rocket launcher, and you'll need to take those rocket launcher as soon as possible.. that can be done in 3 ways..
1st way = You play with Diegos, you chase talents for missile damage
2nd way = you play with Scorpions, or at least chase talents for firebomb damage
3rd way = if you don't have missiles strong enough, you might take talents for freeze. that means you don't have to take rocket launchers, you just freeze them as much as you can.. you can either go after them while they are under freeze, or trying attacking finca (but i wouldn't suggest you that)
I see, great explanation I really appreciate it thanks :)

I like Diegos so I should get missile damage correct?
 

Master B

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Apr 9, 2017
Messages
349
I see, great explanation I really appreciate it thanks :)

I like Diegos so I should get missile damage correct?
Yes, that would be the best.. although at lower level if you play for example all squad of flacos.. and you get 5/5 flaco hp or dmg, take it.. you can change it in late game.. but missile or firebomb dmg is the best.
 
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CRABNUTZ

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Apr 7, 2017
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Can you please explain this more :)
I think master beat me to it. Make sure to stay away from energy talents. Use la quica for energy. And put either missile, fb, or flashbang talents on the quica, depending on which squad you're trying to use him with.
 
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TajKyH

Member
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May 16, 2017
Messages
58
Hey, when you are talking about def-sic talents...i have one question. What's better...all sic with 'health to all' talent or making 'specialist' sic for any buildings i consider important (piercing, rl, and i hope for simple canon sicario soon). For example hector with all piercing health talents, reaper with rl health talents and so on.

*one more question actualy...what is your opinion about Victor? Does he worth any investments?
 
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Shank

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May 16, 2017
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Hey, when you are talking about def-sic talents...i have one question. What's better...all sic with 'health to all' talent or making 'specialist' sic for any buildings i consider important (piercing, rl, and i hope for simple canon sicario soon). For example hector with all piercing health talents, reaper with rl health talents and so on.

*one more question actualy...what is your opinion about Victor? Does he worth any investments?

It depends how much you have to spend.

If you aren't a big spender and get a useful "specialist" talent at 4/5 or 5/5 I'd keep it. 3/5 and under are pretty worthless in my opinion, others may agree or disagree.

If you plan on spending gold on some rolls, then aim for 4/5 or 5/5 building health. It gives you flexibility on placement and it also affects a lot more buildings than just the 2, 3, or 4 "important" ones like nerve gas, rocket launchers or piercing cannons.

Victor can be helpful until you get some more useful sicarios like Hector/Smokey or Butcher. Even Sara and Sebastian can be useful too - just a bit underwhelming.

I used to use Victor myself, he just loves murdering people, especially from the flank. However, I had some better luck with chests and now I use 2 Hector, Smokey, Reaper and Butcher.
 
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CRABNUTZ

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Hey, when you are talking about def-sic talents...i have one question. What's better...all sic with 'health to all' talent or making 'specialist' sic for any buildings i consider important (piercing, rl, and i hope for simple canon sicario soon). For example hector with all piercing health talents, reaper with rl health talents and so on.

*one more question actualy...what is your opinion about Victor? Does he worth any investments?
15% health to all is the best imo. Victor is not completely useless, but butcher is much more important.
 
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Vinnie Di Maggio

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Apr 14, 2017
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331
I am finding myself replacing some good talents (4/5 missile) by perfect talents (5/5 missile). If I were to start over I'd probably go directly for 5/5 talents even if it takes some time, in the long run the cost is lower.

I also chose to use a combination of talents on my primary squad: +162% missile, +58% firebomb and +40% flashbang duration. It has always been fun to use in combination with paratroopers but I have a feeling battles are going to get tougher and tougher and I might need to trade against more specialized sicarios (right now the talents are pretty much mixed up on every sic). What do you think?
 

fahdi1985

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Apr 7, 2017
Messages
213
Let me suggest you, if you don't buy gold often. Better re-roll talent maximum 3 times.. when you see 50 gold for re-roll, don't do it, take ****** talent and when you'll have sicarios for fusing, you will change the talent then.. My friend stopped playing because he was re-rolling one talent. He spent 7000 gold on one talent that he didn't get, and he was pissed off.. better spend maximum 100 gold on re-rolling and try again next time..
i do the same. i never roll more than three times.
 
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fahdi1985

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Apr 7, 2017
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I am finding myself replacing some good talents (4/5 missile) by perfect talents (5/5 missile). If I were to start over I'd probably go directly for 5/5 talents even if it takes some time, in the long run the cost is lower.

I also chose to use a combination of talents on my primary squad: +162% missile, +58% firebomb and +40% flashbang duration. It has always been fun to use in combination with paratroopers but I have a feeling battles are going to get tougher and tougher and I might need to trade against more specialized sicarios (right now the talents are pretty much mixed up on every sic). What do you think?
+40% flashbang duration on 4 sicarios?
 
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TajKyH

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May 16, 2017
Messages
58
Same 3-time-roller. Thanks for advices about def-sic and sorry for little spamming this topic
 
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CRABNUTZ

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Apr 7, 2017
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I am finding myself replacing some good talents (4/5 missile) by perfect talents (5/5 missile). If I were to start over I'd probably go directly for 5/5 talents even if it takes some time, in the long run the cost is lower.

I also chose to use a combination of talents on my primary squad: +162% missile, +58% firebomb and +40% flashbang duration. It has always been fun to use in combination with paratroopers but I have a feeling battles are going to get tougher and tougher and I might need to trade against more specialized sicarios (right now the talents are pretty much mixed up on every sic). What do you think?
More specialized will be in order when you get higher in level. The best thing to do, is gather as many quicas as you can... Give each one 2 of the same talents. Ideally, 12 quicas, 4 with perfect fb, 4 with perfect missile, and 4 with perfect flash.

Then, they are deadly as a foursome, or 1 or 2 of them could be added to a Diego squad, or scorpion squad, etc etc...
 
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