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Game Option Question - Please Read and Reply

Would you opt in for different version of game that eliminated skills & finca immune to airstrikes?


  • Total voters
    37

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
Let's face it, the game is broken. Everyone has BB and GD skill sets and can no deploy virtually any player on their map. There really isn't any strategy or tactics involved in 99% of game play after a certain level.

I have to imagine that FTX has noticed a downward trend in retention of players.

I see no way that FTX fixes the debacle that the game has become which is a shame because the game had so much potential.

Given that FTX has committed to the failed skill set fiasco and is very unlikely to remove skill sets, there still is an option that allows them to not have to admit to a mistake and casts a solution as a player option.

If you were given the choice to compete against players without skill sets and where the finca was immune to airstrikes or continue to play the game in it's current incarnation, which would you choose? This solution envisions two player pools running in parallel. You would only have opponents who are in the same game mode that you are in.

Cartels would need to have all players participating in wars be in the same game mode.

You could design a number of permutations on the above such as making the finca immune to airstrikes, keeping skill sets but reducing their % significantly. Or alternatively, reducing airstrike damage to fincas by 50%.

Curious as to what everyone thinks.
 

lobsterboy

Well-Known Member
Joined
Apr 12, 2017
Messages
278
I just started no deploying and it's now very different game and in a negative way. Everything kinda seems pointless now. Why upgrade stuff? We all did a lot of work to get where we are just to have everything negated by a big bang/no deploy. I just don't understand it. Was it intentional or a big blunder? Not sure we will ever know but I have a feeling this is the final state of the game. I am having fun in a new alliance after the merger of Enemy of the State into Green Suicide, so I have something new to enjoy, for the time being. I am looking forward to getting on the global alliance leaderboard eventually.
 

zecke2

Active Member
Joined
Apr 7, 2017
Messages
225
IMO,
no deploy is a very bad part of the game and MUST repair asap.
another option is to forbid no deploy in cartel wars. playing wars with only no deploy is a joke. where is the tactic.and wars are a important part of the game-/fun.
Olga wrote to me that i should use my sicarios and their abilities to defend my base against bombing or no deploy.
what game is SHE playing? thats no way to protect bases against no deploy. next time she wrote me to use Maeve as solution.
I have not seen so much inability for a long time.
 

lobsterboy

Well-Known Member
Joined
Apr 12, 2017
Messages
278
IMO,
no deploy is a very bad part of the game and MUST repair asap.
another option is to forbid no deploy in cartel wars. playing wars with only no deploy is a joke. where is the tactic.and wars are a important part of the game-/fun.
Olga wrote to me that i should use my sicarios and their abilities to defend my base against bombing or no deploy.
what game is SHE playing? thats no way to protect bases against no deploy. next time she wrote me to use Maeve as solution.
I have not seen so much inability for a long time.
If only Olga understood that a missile no deploy on a properly set up base doesn't involve energy gain, rendering Maeve useless. I really don't understand using Maeve as a counter strategy. I'm sure someone from FTX will be along shortly to explain it ;)
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
As a clarification, simply making the finca immune to missiles won't solve the imbalance issue by itself without addressing the skill sets. The GD skill set can create bases that are impenetrable without missiling the finca.
 

DonJohnson

Member
Joined
Aug 31, 2017
Messages
17
Everybody is wineing about the nodeploy attacks, but are you any better yourselfs? Most of the players put all the energy for getting better big bang. If U've chosen the ground defence maximizing instead, your finca would have repelled more attacks, but then another problem - another crying because the Bb is too weak!
So instead of weeping about the no balanced game, improve your GD as you've done with Bb. It woun't make the game as good as it was at first, but it will suck a bit less.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
Everybody is wineing about the nodeploy attacks, but are you any better yourselfs? Most of the players put all the energy for getting better big bang. If U've chosen the ground defence maximizing instead, your finca would have repelled more attacks, but then another problem - another crying because the Bb is too weak!
So instead of weeping about the no balanced game, improve your GD as you've done with Bb. It woun't make the game as good as it was at first, but it will suck a bit less.
You do realize that a compound with maximum ground defense can be defeated with just missiles and a moderate BB don't you? You can reference @CRABNUTZ 's post on it. A friend of his with maximum GD has his finca destroyed with BB and missiles only using around a 44% BB.

Also, please refrain from making belittling comments such as accusing someone of "weeping" and "crying." This thread is for mature discussion not pedantic vitriol.
 
Last edited:

Bogan

Well-Known Member
Joined
Sep 21, 2017
Messages
484
Everybody is wineing about the nodeploy attacks, but are you any better yourselfs? Most of the players put all the energy for getting better big bang. If U've chosen the ground defence maximizing instead, your finca would have repelled more attacks, but then another problem - another crying because the Bb is too weak!
So instead of weeping about the no balanced game, improve your GD as you've done with Bb. It woun't make the game as good as it was at first, but it will suck a bit less.
Completely agree with this.. If you had 5-6 stage 5 GD It's a h3ll of a lot harder for someone to nuke you unless they are running perfect talents and minimum 4x stage 4 BB..
@DonJohnson i think I've attacked you a fair bit recent I use the a firebomb squad with perfect talents and all stage 4&5 BB
 

DonJohnson

Member
Joined
Aug 31, 2017
Messages
17
Completely agree with this.. If you had 5-6 stage 5 GD It's a h3ll of a lot harder for someone to nuke you unless they are running perfect talents and minimum 4x stage 4 BB..
@DonJohnson i think I've attacked you a fair bit recent I use the a firebomb squad with perfect talents and all stage 4&5 BB
@Bogan It might just be so. I get attacked on daily basis, so not much I can do about it, exept taking my revenge later on. :) Probably meet on the map again soon.
 

DonJohnson

Member
Joined
Aug 31, 2017
Messages
17
You do realize that a compound with maximum ground defense can be defeated with just missiles and a moderate BB don't you? You can reference @CRABNUTZ 's post on it. A friend of his with maximum GD has his finca destroyed with BB and missiles only using around a 44% BB.

Also, please refrain from making belittling comments such as accusing someone of "weeping" and "crying." This thread is for mature discussion not pedantic vitriol.
@Julio As a well-known member and a mature discussion specialist, you should clearly see, that I wasn't referring to anyone particulary. So if you anyhow felt that you were offended and put on that category of players then I apologize. Who am I to judge.

On the matter - yes I'm aware of @CRABNUTZ post and the point that bb beats the gd. My point on improving gd was not that they'd be equal to bb, but the finca will be able to resist more attacks. Not 100% bulletproof, but enough for some. It woun't work on higher levels but not all are higrollers though.
Second thing - I respect all the active players who still keep on playing and putting money to the game, that ftx wrecked on the minute they came up with skill ideas. But where is the point of arguing on the matter, that FTX is never going to change, because it would not make money. Hopefully one bright and shiney day, they make up something that makes money and keeps players happy (hardly ever happens), but we all know where that story goes. For example, one more level to the finca would stop no deploy maybe. Getting the game back to balance is harder than unbalancing it. There are tons of ideas in the forum, if anyone in ftx considered reading.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
@Julio As a well-known member and a mature discussion specialist, you should clearly see, that I wasn't referring to anyone particulary. So if you anyhow felt that you were offended and put on that category of players then I apologize. Who am I to judge.

On the matter - yes I'm aware of @CRABNUTZ post and the point that bb beats the gd. My point on improving gd was not that they'd be equal to bb, but the finca will be able to resist more attacks. Not 100% bulletproof, but enough for some. It woun't work on higher levels but not all are higrollers though.
Second thing - I respect all the active players who still keep on playing and putting money to the game, that ftx wrecked on the minute they came up with skill ideas. But where is the point of arguing on the matter, that FTX is never going to change, because it would not make money. Hopefully one bright and shiney day, they make up something that makes money and keeps players happy (hardly ever happens), but we all know where that story goes. For example, one more level to the finca would stop no deploy maybe. Getting the game back to balance is harder than unbalancing it. There are tons of ideas in the forum, if anyone in ftx considered reading.
I don’t take any offense personally. I strive to keep conversations focused on the pertinent facts and opinions without dissing any other players. And yes, I am adept at keeping my conversations mature.

Your point in this post is spot on. Anyone who has been involved with the game for a long time knows that FTX isn’t going to balance The game. I do not agree though that FTX couldn’t make money with good changes. Simply eliminating the skill sets as suggested above and eliminating finca damage caused by air strikes would actually help their revenues significantly in two regards. First, and most important, the game would create more positive reviews and would appeal to a greater base (reducing talent costs would help with this). FTX has pursued policies of maximum extraction of cash from a narrow base of players. Widening their base and reducing game costs would go a long way to increasing their revenue and sustainability. Second, players would no longer be able to use four diegos to kill three opponents in a war by no-deploying them and would need to add talents to more sicarios which would consume a lot of gold.

The game is very alluring at the lower levels and without all the skills that have corrupted the game at the higher level. Using flash, missiles, firebombs, focus, medpack, tactics, and a good mix of troops to overcome bases and opponents is fun and intriguing. Designing a tough defense has it’s rewards as well. None of these are pertinent today for higher levels for all practical purposes.
 

Thamer

Active Member
Joined
May 14, 2017
Messages
102
The game is very alluring at the lower levels and without all the skills that have corrupted the game at the higher level. Using flash, missiles, firebombs, focus, medpack, tactics, and a good mix of troops to overcome bases and opponents is fun and intriguing. Designing a tough defense has it’s rewards as well. None of these are pertinent today for higher levels for all practical purposes.
That's very true. I have two accounts, one lvl54 & one lvl40
With lvl54 the gameplay is pretty much No-Deploy 90% of the time.
With lvl40 it truly feels like a strategy game.

The solution plain and simple is that there should be a counter strategy for every possible strategy since it's a strategy game.
And the current situation = if you have a certain percentage of BB, there's no counter strategy for that
 

EgregiousParagon.

Active Member
Joined
Apr 8, 2017
Messages
290
Even if I wanted to deploy, in the rating that I am in, I would not be able to without skills ( abilities ). Some rocket launchers have way too much health and more importantly damage for me to take them down. I done camps with 4 perfect purple butcher's and 2 perfect Santa's. I need my bb to take out these launchers. The upgraded torchers last seconds. I disagree that game can not be fixed. Adding one 1% to each gd level would make a big difference. Removing re use of sicarios in cartel wars would make a difference, reducing base damage/ health on rocket launchers would make a big difference. Right now game is about rl's. Adding some PvE content would make a difference.

Fact game can be fixed. But will it be? And When?
 
Joined
Aug 25, 2017
Messages
56
Well! I guess that the skills bases also is a money trap from Ftx. They are giving skills for free but you need alot of dices to use them/assign them to your sicarios.
So, all this is done to make people buy skills chest, buy alot of gold, waste them on skills chest and take dices to assign them to sicario.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
Hahaha......But will it be? And When?....... hahahahaha
It won't be. I have zero confidence that FTX will fix the game in a meaningful manner. They blew it when they added skills and didn't fix the no deploy.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
Didnt u remember guys. They asking to us about suggestions, we gave if. But they ignore all of it.
Yes, that was back when this forum was a vibrant community and players assumed that the moderator would convey our concerns and requests to the developers and the game would evolve in a thoughtful manner. When it became obvious that FTX was not interested in catering to it’s player base, interest in the game and the forum declined significantly. Simply compare the quantity of daily posts from last May with those from this month. The activity has declined by over 90%. RIP :oops:
 

Chase - FTX Games

Administrator
Joined
Jul 3, 2013
Messages
1,062
A counter strat to no-deploy is coming, if all goes to plan, on the 25th (depending on your time zone). This has taken a long time for us to work on - sorry for that. Hopefully the counter strats we are adding soon will have some of the answers you have asked for.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
A counter strat to no-deploy is coming, if all goes to plan, on the 25th (depending on your time zone). This has taken a long time for us to work on - sorry for that. Hopefully the counter strats we are adding soon will have some of the answers you have asked for.
Thank you for replying. Hopeful but not optimistic after everything that has been done to the game...
 
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