I am not aware of a single game that would agree with this? Games are often based on win/loss that translates into an ELO or MMR type of number score that represents how you are matched. Factor that in with level too and you have something close to how most everyone does it in this sector.
This...
Always =).
All of these points are on our radar. We have a lot of things in the works related to these points. I'll see if I can get clearance to announce some related content changes here and greater advance than normal.
I 100% passed along the feedback that was present on the forums. It does not always result in perfect action in the real world. I explained that our players said they would use the feature well, even if the metrics behind the current use were poor. Perhaps I can bring this up again and see if...
I've responded to this many times on many threads =).
The outposts level up as they are attacked. They will eventually outlevel the player - and this is intended. This PVE element of the game is sort of a side quest while the player battles other players. It was never meant to be a sole way to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.