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Enemy outpost levels

banff

New Member
Joined
Jun 3, 2017
Messages
5
Hello,

How are the levels for the enemy outpost determined? I'm level 41 and I was getting level 46 (maximum) outposts until yesterday but all of a sudden I am getting outposts only between 48-54 that are really difficult.

I'm not sure if this is intended or is due to a recent update causing an error.

I can take some of them down but majority of them have like 3+ nerve gas canons that I can't really get around yet.

I tried looking around to see if I could figure out anything about this but wasn't able to, so, I hope someone on the forums can help.

If it helps, here are my rating and maybe other influencing info:
Rating: 947
League: Champion III
Finca level: 17
Training camp: level 16
Helipad: level 16

If you need anything else, please, let me know
 

double pownage

Active Member
Joined
Apr 26, 2017
Messages
285
u talking about normal outposts or special outposts, because special outposts keep going higher and higher for no reason, like +10 levels, can`t do em. Like i said **** game.
 

banff

New Member
Joined
Jun 3, 2017
Messages
5
normal outposts, not the special ones, I wouldn't mind if it was the special ones cause I understand having to deal with a difficult outpost for a special reward.
 

Julio

Well-Known Member
Joined
Apr 13, 2017
Messages
633
this has been discussed many times on this forum. No sense starting a new thread.

One of the threads is currently on page 5 of the forum titled
Outpost too high again and again

There are other threads as well.
 

F0fu5c0

Active Member
Joined
Apr 26, 2017
Messages
250
Hard outposts are the game's defense mechanism against players who farm too much outposts.
 

banff

New Member
Joined
Jun 3, 2017
Messages
5
thanks for replies, just was wondering if intended or not. Need to change stuff up to be able to deal with this.
 

LeeMuerto

Member
Joined
May 31, 2017
Messages
76
Keep attacking and keep trying, losing might help you. In so many other parts of the game your win/loss ratio is used as a very obvious part of the selection algorithm. It feels like they do the same with the stuff that shows up on the map.
 
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