Apparently the last "update" to "fix" matchmaking was programmed to also significantly reduce the number of player opponents and reduce the outpost levels.
What was wrong with the PvP frequency before? Nothing.
What was wrong with the outpost levels before? Nothing.
This seriously affects our ability to collect and use resources. I find it easy to believe the intention of this is for FTX to make more money, i.e. less resources received less frequently makes it harder and longer to save up for upgrades. You will need to buy a shield to protect your resources (because the bunker is intentionally designed to be inadequate) from being raided.
Ultimately, this will backfire. Less frequent PvP encounters and less resources will translate into stagnation and boredom. Ultimately, people will move on to better games with better support.
What was wrong with the PvP frequency before? Nothing.
What was wrong with the outpost levels before? Nothing.
This seriously affects our ability to collect and use resources. I find it easy to believe the intention of this is for FTX to make more money, i.e. less resources received less frequently makes it harder and longer to save up for upgrades. You will need to buy a shield to protect your resources (because the bunker is intentionally designed to be inadequate) from being raided.
Ultimately, this will backfire. Less frequent PvP encounters and less resources will translate into stagnation and boredom. Ultimately, people will move on to better games with better support.