You’re wrong in your opinion that they’re OP. About health points - torcher is the only unit who can survive a Piercing Cannon shot. But what we pay for exchange? Their strength is in health of each unit, but their weaknesses are their number, low amount of damage, short distance of attack and ‘high’ movement speed. Discussable strength or weakness is their explosion. Simply: you have only 2 or 3 of them per one camp. It’s not even comparable to the number of flacos. Their damage is not even close to damage of fuegos or flacos. Movement speed, distance of attack - think yourself...
It’s not about torchers who’re OP, it’s about players who have skills and experience with that type of troops. Stop blaming troops, they don’t have their own will, behind them is always a commander who gives orders. Cheers
Although "some" of your points takes back the differences between thier massive health and other weak traits they have , still the big picture of torchers attacks lie under (an invincible unit) , Now don't take that literally, just comparing this unit with others
Flacos are only considerable of their sheer amounts, low damage, low health, but compensated with about 160 units per attack (we are talking about high levels, you know why)
Gurdos , who was considered the (tank) of the game once, and occasionally still, have a maximum of 14300 health. A single PC hit could kill one gurdo ,if not he's critically low
Rest of the units are self explanatory, And so on and so forth
Now, what's wrong with torchers ? PC and canons are worst enemy for them, but upgrades takes too long, too much resources, and give slight enhancement of terms of DAMAGE (regarding considerable amount of damage that can actually hurt a torcher), barely visible throughout mid-to-high upgrades, it's only for defensive sicarios and skill slots which can either lift that up or protect it more, all other units are considerably having good/bad traits ratio, but a torchers ?? Let's say at level 10 not 11, combined with only guerilla boost (not ammo factory) , you are talking about 1,800,000 walking health trucks, you imagine what can take that amount of health?
Yes, good layout and good strategy should suffice, but you know what? In this case it doesn't, one million health packs are roaming around finca all they have to do is destroy as many buildings as possible and when they are at low health just click on finca and let them explode the rest of what's left of health. I have countless replies where its either a failed no deploy attack so they send torchers to finish up , takes less than 10 seconds, or just click click click missiles FB clear some obstacles then let them roam. No need even to redirect them anywhere, or even any strategic plan needed, most often there is no "leader" effect after deployment, low damage rate is too bad? Correct , but let that piercing canon with FIVE THOUSAND damage per second which is 20,000 damage per shot every 4 full seconds do it's best! Let alone that ammo factory give damage reflection now ! **** .
Before I used to see 2-3 out of 10 attacks with gurdos mixed with other troops , occasioanly even only gurdos buffed up clearing the map, Now? Everyone goes for torchers , people who use gurdos now they just use it because wasted much money or resources for upgrading gurdos and their sicarios. If it's balanced you would still see gurdos in action like before?
Check your map, open players bases, how many have guerilla buildings of torchers and compare for what other have of different troops??
Only thing can kill torchers is sicarios skills, but where I should push these now? Between no deploy attacks I need forta and mugels , damage I need butchers, health I need Pachos , I have 92% missile attack protection, 98% FB protection, and an addition of 60% ground defense attack , and still I get people defeat my finca with only TWO FB . You can blame my layout and my strategy but that's not the point , the point is I want to protect my self from no deploy but that means no room for other improvements . No deploy is the cancer of this game.
PS : high movement speed isn't a weakness , it's an advantage !
Their damage is almost as good as fuegos (Max level fuego is 1900~ , torchers are 1400 , adding guerilla boost makes that 1750 , also attack speed is the exactly same as fuegos (which is the highest between all troops) .
So ?