@Slik the game has always been one dimensional. It's called offense. That's the only dimension. I understand what you're saying, and I never meant to convey that I thought the additional sics made the game perfect. It was however, extremely pleasing that for once, a quality layout required the full attention of even the best attackers. Is that not the way it should be? I think we both think so, along with many other players.
@Chase - FTX Games and
@Ben - FTX Games, that was not a personal attack at Ben, whom I don't know, nor have I ever dealt with. He just happened to be there when I felt the need to let off some steam. I realize that trolling, even when exercised eloquently, seldom yields any positive results. So, I'll try this again with a more simplified approach and calmer tone...
I'll preface by saying that I realize generalities always seem so plausible, but I'm seeking more specific answers.
"It was a bug." <----How? How does that happen?
"Big concerns with leaving the change in the game" <--- Like what? What was so concerning?
A new Finca level soon? Okay. Sounds interesting!
What changes come with the new Finca? I'm going to assume the ability to place another sicario on our base. Cool.
What's next? Every weapon gains a level? Cool.
Are we going to get a 4th rocket launcher and 6th machine gun, or perhaps 2 other weapons that aren't extra, unneeded flamethrowers? That would be great!
Perhaps the introduction of another new permanent guerrilla type weapon, similar to the elite brute cannon we received last time there was a new Finca? Heck yeah, let's do this!
All of the above would go a long ways towards true balance.
Now let's cover what more than likely would also be included in the new Finca update, that would completely unravel the balance discussed above.
New training camp level. Thus higher missile and fire bomb damage, longer flashbang duration, longer focus duration and/or shorter cooldown period, etc etc on the air support side. Along with gaining another level on all of our troops, therefore making them healthier and more damaging.
New helipad level and +2 energy.
New squad camp level creating room for 11, possibly 12 fuegos per squad depending on the size of the increase. Possibly a 5th squad camp?That would be be absolutely devastating to defenses, including compounds which I'll discuss in a minute.
If this is close to what we're looking at for the new update, would it be possible to brand it honestly for what it is, rather than cloak it under false pretenses? Pardon the troll moment... But "exciting new update that should bring more balance and fun to our game" would be compete BS. Instead, could it simply read "hey guys, time for an update where we'll give you some cool upgrades, but it will all have to be done just to get back to the point you're at now. So, break out your wallets and build build build!"
Okay, enough about that. When the game started, max Finca level was 20. Compounds could have 16 sicarios defending them. Now, we're at a point in the game where Finca 23 is max, looking at least like 24 is coming soon, meaning there's been so much done to strengthen an individual's offensive arsenal throughout these updates. Shouldn't each Finca update come with another falcon slot? Meaning we should be at 19 compound sics now, and when Finca 24 comes, 20? Or should top teams be expected to invest 6 figures into their compounds, just in hopes of not allowing them to be killed in 2 hits?
Serious question. Does anyone at FTX play the game? If so, at what level? I'll gladly setup a no rules war with another cartel, and invite FTX representatives to join each cartel for the sake of watching an entire war unfold firsthand, and see what they think of their existing game balance. Then I'll setup a rules based full deploy war, and invite the same representatives to view that war, and watch how much more beautifully the game is played when the best players take it upon themselves to create as much of a balanced game play environment as possible.