Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Awesome update 10 sic

Ralph Kramden

Member
Joined
Oct 31, 2018
Messages
52
I am also a member of the $10,000 plus club and 100 percent agree with Crab. And I applaude him and all the other leaders of the top cartels who continue to pursue "all deploy" wars while ftx continues to ignore us.
 

Slik

Member
Joined
Nov 6, 2017
Messages
74
@Slik the game has always been one dimensional. It's called offense. That's the only dimension. I understand what you're saying, and I never meant to convey that I thought the additional sics made the game perfect. It was however, extremely pleasing that for once, a quality layout required the full attention of even the best attackers. Is that not the way it should be? I think we both think so, along with many other players.

@Chase - FTX Games and @Ben - FTX Games, that was not a personal attack at Ben, whom I don't know, nor have I ever dealt with. He just happened to be there when I felt the need to let off some steam. I realize that trolling, even when exercised eloquently, seldom yields any positive results. So, I'll try this again with a more simplified approach and calmer tone...

I'll preface by saying that I realize generalities always seem so plausible, but I'm seeking more specific answers.

"It was a bug." <----How? How does that happen?

"Big concerns with leaving the change in the game" <--- Like what? What was so concerning?

A new Finca level soon? Okay. Sounds interesting!

What changes come with the new Finca? I'm going to assume the ability to place another sicario on our base. Cool.

What's next? Every weapon gains a level? Cool.

Are we going to get a 4th rocket launcher and 6th machine gun, or perhaps 2 other weapons that aren't extra, unneeded flamethrowers? That would be great!

Perhaps the introduction of another new permanent guerrilla type weapon, similar to the elite brute cannon we received last time there was a new Finca? Heck yeah, let's do this!

All of the above would go a long ways towards true balance.

Now let's cover what more than likely would also be included in the new Finca update, that would completely unravel the balance discussed above.

New training camp level. Thus higher missile and fire bomb damage, longer flashbang duration, longer focus duration and/or shorter cooldown period, etc etc on the air support side. Along with gaining another level on all of our troops, therefore making them healthier and more damaging.

New helipad level and +2 energy.

New squad camp level creating room for 11, possibly 12 fuegos per squad depending on the size of the increase. Possibly a 5th squad camp?That would be be absolutely devastating to defenses, including compounds which I'll discuss in a minute.

If this is close to what we're looking at for the new update, would it be possible to brand it honestly for what it is, rather than cloak it under false pretenses? Pardon the troll moment... But "exciting new update that should bring more balance and fun to our game" would be compete BS. Instead, could it simply read "hey guys, time for an update where we'll give you some cool upgrades, but it will all have to be done just to get back to the point you're at now. So, break out your wallets and build build build!"

Okay, enough about that. When the game started, max Finca level was 20. Compounds could have 16 sicarios defending them. Now, we're at a point in the game where Finca 23 is max, looking at least like 24 is coming soon, meaning there's been so much done to strengthen an individual's offensive arsenal throughout these updates. Shouldn't each Finca update come with another falcon slot? Meaning we should be at 19 compound sics now, and when Finca 24 comes, 20? Or should top teams be expected to invest 6 figures into their compounds, just in hopes of not allowing them to be killed in 2 hits?

Serious question. Does anyone at FTX play the game? If so, at what level? I'll gladly setup a no rules war with another cartel, and invite FTX representatives to join each cartel for the sake of watching an entire war unfold firsthand, and see what they think of their existing game balance. Then I'll setup a rules based full deploy war, and invite the same representatives to view that war, and watch how much more beautifully the game is played when the best players take it upon themselves to create as much of a balanced game play environment as possible.
I was not arguing your point but simply stating that I like to mix it up with my attacks. Like I wrote, I am all for improving the game. Debuff is available for almost everything but Flash time and it is still going be all offense with Parca and David regardless. Just my 1 cent opinion. Thanks
 
Last edited:

X187

New Member
Joined
Jan 25, 2018
Messages
8
-- crabnutz, well spoken .. I hope they finally understand, I really want to thank you for the effort .. at least someone is trying.. but like every time I’m afraid this will not be answered properly.. this being said , sayonara FTX !
@Slik the game has always been one dimensional. It's called offense. That's the only dimension. I understand what you're saying, and I never meant to convey that I thought the additional sics made the game perfect. It was however, extremely pleasing that for once, a quality layout required the full attention of even the best attackers. Is that not the way it should be? I think we both think so, along with many other players.

@Chase - FTX Games and @Ben - FTX Games, that was not a personal attack at Ben, whom I don't know, nor have I ever dealt with. He just happened to be there when I felt the need to let off some steam. I realize that trolling, even when exercised eloquently, seldom yields any positive results. So, I'll try this again with a more simplified approach and calmer tone...

I'll preface by saying that I realize generalities always seem so plausible, but I'm seeking more specific answers.

"It was a bug." <----How? How does that happen?

"Big concerns with leaving the change in the game" <--- Like what? What was so concerning?

A new Finca level soon? Okay. Sounds interesting!

What changes come with the new Finca? I'm going to assume the ability to place another sicario on our base. Cool.

What's next? Every weapon gains a level? Cool.

Are we going to get a 4th rocket launcher and 6th machine gun, or perhaps 2 other weapons that aren't extra, unneeded flamethrowers? That would be great!

Perhaps the introduction of another new permanent guerrilla type weapon, similar to the elite brute cannon we received last time there was a new Finca? Heck yeah, let's do this!

All of the above would go a long ways towards true balance.

Now let's cover what more than likely would also be included in the new Finca update, that would completely unravel the balance discussed above.

New training camp level. Thus higher missile and fire bomb damage, longer flashbang duration, longer focus duration and/or shorter cooldown period, etc etc on the air support side. Along with gaining another level on all of our troops, therefore making them healthier and more damaging.

New helipad level and +2 energy.

New squad camp level creating room for 11, possibly 12 fuegos per squad depending on the size of the increase. Possibly a 5th squad camp?That would be be absolutely devastating to defenses, including compounds which I'll discuss in a minute.

If this is close to what we're looking at for the new update, would it be possible to brand it honestly for what it is, rather than cloak it under false pretenses? Pardon the troll moment... But "exciting new update that should bring more balance and fun to our game" would be compete BS. Instead, could it simply read "hey guys, time for an update where we'll give you some cool upgrades, but it will all have to be done just to get back to the point you're at now. So, break out your wallets and build build build!"

Okay, enough about that. When the game started, max Finca level was 20. Compounds could have 16 sicarios defending them. Now, we're at a point in the game where Finca 23 is max, looking at least like 24 is coming soon, meaning there's been so much done to strengthen an individual's offensive arsenal throughout these updates. Shouldn't each Finca update come with another falcon slot? Meaning we should be at 19 compound sics now, and when Finca 24 comes, 20? Or should top teams be expected to invest 6 figures into their compounds, just in hopes of not allowing them to be killed in 2 hits?

Serious question. Does anyone at FTX play the game? If so, at what level? I'll gladly setup a no rules war with another cartel, and invite FTX representatives to join each cartel for the sake of watching an entire war unfold firsthand, and see what they think of their existing game balance. Then I'll setup a rules based full deploy war, and invite the same representatives to view that war, and watch how much more beautifully the game is played when the best players take it upon themselves to create as much of a balanced game play environment as possible.
well
Totally agree with .
Since I'm curious about the answer ;)
 
Last edited by a moderator:

CRABNUTZ

Well-Known Member
Joined
Apr 8, 2017
Messages
705
I was not arguing your point but simply stating that I like to mix it up with my attacks. Like I wrote, I am all for improving the game. Debuff is available for almost everything but Flash time and it is still going be all offense with Parca and David regardless. Just my 1 cent opinion. Thanks
I'm sorry if I seemed argumentative, it wasn't my intention and I understood where your thoughts were coming from!


It would be so easy to balance the game if they had just taken the advice that all of us have been suggesting for almost the past 2 years, and made the Finca immune to airstrikes!

But how do you monetize that?

Okay, let's monetize it, but do so kind of reasonably, and just create a singular "anti airstrike" sic like many had suggested! But noooooo! Where's the fun in that? You are gonna need 2 sics! 1 for missiles and 1 for fire bombs! Gtfoh smh.

I would be willing, and I would ask every other player that's willing, to speak up and say "FTX we'll forgive you the money we've invested in anti sics and talents, if you'll just admit you got this one wrong, and establish with the new update that fincas are immune to airstrikes!"

I know that last statement might not garner the support I would hope, and I'll likely attract a lotta homies hitting the Haterade hard, but you never know until you ask!
 

Slik

Member
Joined
Nov 6, 2017
Messages
74
I'm sorry if I seemed argumentative, it wasn't my intention and I understood where your thoughts were coming from!


It would be so easy to balance the game if they had just taken the advice that all of us have been suggesting for almost the past 2 years, and made the Finca immune to airstrikes!

But how do you monetize that?

Okay, let's monetize it, but do so kind of reasonably, and just create a singular "anti airstrike" sic like many had suggested! But noooooo! Where's the fun in that? You are gonna need 2 sics! 1 for missiles and 1 for fire bombs! Gtfoh smh.

I would be willing, and I would ask every other player that's willing, to speak up and say "FTX we'll forgive you the money we've invested in anti sics and talents, if you'll just admit you got this one wrong, and establish with the new update that fincas are immune to airstrikes!"

I know that last statement might not garner the support I would hope, and I'll likely attract a lotta homies hitting the Haterade hard, but you never know until you ask!
I agree with that about the anti air strike sicario. Maybe damage can still be done but Finca just can’t be destroyed by Firebombs or missiles ensuring everyone to deploy. (Except paratrooping)
 

Thamer

Active Member
Joined
May 14, 2017
Messages
102
@CRABNUTZ
You said it Loud and Clear and I agree with your proposal

FTX we'll forgive you the money we've invested in anti sics and talents, if you'll just admit you got this one wrong, and establish with the new update that fincas are immune to airstrikes!
 

Slik

Member
Joined
Nov 6, 2017
Messages
74
It would be nice to able to destroy useless buildings on our bases...Most games have that option.
Obviously to have presets for squads as many have mentioned.
Not being able to attack because Player is online is the most aggravating thing to me but not sure if anything can be done on the coding side.
@Ben - FTX Games
 

Ben - FTX Games

Administrator
Staff member
Joined
Nov 27, 2018
Messages
184
It would be nice to able to destroy useless buildings on our bases...Most games have that option.
Obviously to have presets for squads as many have mentioned.
These have been requested features from our highest level players for a while. We have been collecting community feedback and are working with the development team for a solution.

Not being able to attack because Player is online is the most aggravating thing to me but not sure if anything can be done on the coding side.
A system exists that if any player has been logged in and playing for 5 hours, non-consecutive, over a 24 hour period the player is forced into a vulnerable state for 1 hour. This allows the player's base to be attacked. When the attack commences the player is kicked from the game.
 

Slik

Member
Joined
Nov 6, 2017
Messages
74
These have been requested features from our highest level players for a while. We have been collecting community feedback and are working with the development team for a solution.



A system exists that if any player has been logged in and playing for 5 hours, non-consecutive, over a 24 hour period the player is forced into a vulnerable state for 1 hour. This allows the player's base to be attacked. When the attack commences the player is kicked from the game.
Ok. Thanks, Ben, for your prompt response.
 

Trinador

Active Member
Joined
Apr 7, 2017
Messages
150
...Try to balance what I unbalance, and then try to unbalance what I balance... in the process thanks for your money!...
 

Jody

Member
Joined
Apr 13, 2017
Messages
64
ame
@Ben - FTX Games, please forgive me in advance, but you might wanna grab a seat and grab some popcorn or something...

First off, thanks for the feedback. Secondly, I have a question or 2 or 10, and hopefully you have an answer or 2 or 10?! I'm not a developer or coder or IT guy or anything of that nature... I'm just a guy that's contributed $2x,xxx (twenty something thousand dollars) worth of Narcos: cartel wars revenue to your company.

Introductions aside, I'm sincerely hopeful that you could take a second out of your day and help me understand a few things I find troubling. Is it possible to explain for a slow guy like myself, the environment necessary to facilitate an "accident" such as these 2 extra defense sicarios that we've recently experienced?!

I believe you might've received an outpouring of favorable support regarding the balance and excitement that this "accident" created in the game. However, the development team deems it necessary to continue "looking into new ways to balance the the game and bring interest to our player base."

Huh?!

That's baffling!

I haven't witnessed such asinine double-speak since the closing days of the recent midterm elections.

I mean, is the fact that my BS meter just redlined a completely unwarranted reaction on my part?! Am I really misguided in interpreting that statement as either a) we here at FTX actually don't listen to player feedback, or b) we here at FTX games honestly don't care about player feedback?!

Or is it simply code for our "accident" did not generate the revenue we anticipated, so we've gotta scrap that and hit the ol drawing board again?!

Or perhaps I'm just really freakin salty... because for a few days... myself, my esteemed colleagues at NoBull, and many respected leaders and players that comprise the bulk of your global cartel leader board were able to feast on actual balance! A balance that has not existed in this game since late 2016, if ever!!!!!!

I know this is likely falling on deaf ears, that at best will provide the infamous FTX auto-response! <----so I'll go ahead and thank you in advance for submitting these ideas to the team so they can "look" into it! Fantastic!

I'm sure the leader board and balance to which I referred does not strike a chord. I'm sure that the simplest dynamic changes that would invoke immediate balance in the game undoubtedly elude the team... I've reached these conclusions thanks to the one fact that after 26 months of playing this game, I absolutely know to be true!

***It is an absolute corporate requirement, that under no circumstances shall any FTX employees that represent, promote, support and/or develop Narcos: cartel wars, actually play the freakin game!!!***

Change my mind!

Sincerely,

Every ticked off elite player that could gladly teach you anything you would care to learn about your own game! Good day, good night, good luck!

P.s.

The greatest minds in the greatest cartels will continue to facilitate our own rule-based full deploy wars...Where the highest possible balance and enjoyment is achieved, thanks in full to the dedicated players that actually understand the game!

Amen CAPO
 
Top