2 months to fix a simple balance issue that will ultimately bork all existing strategies by incorporating a brand new mechanic that affects everyone and not just david rushers.
These top cartels dishing out hundreds of gold to speed up the progress while playing right into the double dipping of your $, while the original issue remains. They are effectively making you pay for their mistakes, then profiting from their mistakes, not fixing their mistakes, but compounding it with a new issue which we know they have no foresight on because they don't test anything internally and use live servers as a beta test. All the while showing us they will address future issues by taking 2 months to "design and implement" ripped off ideas from boom beach.
With so many issues on the table already, this is how they spend their time addressing issues.
When all the proverbial wheel needed was either a series of balancing passes, or unstacking....they change the whole game to fix a balance problem.
7 David's myself, and this game is -- because of them, so yes, as someone part of the problem, unstacking these was the best way forward, while compensating the community for screwing up. Instead, they change the whole game to encompass keeping said sicario overpowered and making those without David's forced to change up their whole game because FTX screwed up yet again, but desperately wants to keep selling Davids.
As for their fix??? You will need some kind of X currency and build it via Guerrilla Buildings (currently in discussion so protest that!) so they can then dip into your wallet on that event, while making it up to you to ensure that this David FIX is readily on your base at all times, you get to keep building it over and over and over to get the benefits of this intended fix for David's. They just built a system that makes it up to you if you want to apply this fix to your base, lmfao. We all know you need Guerilla buildings in war to be competitive, so why not add another building and call it the David fix, but you have to spend resources on to build it every x amount of days. This is no fix, it's a scam.
Little Johnny casual with no Davids now has to strategize how he is going to get to this building, while David players rush to it all the same. Nothing changes, Davids are still OP, still selling like fire via roulette,\; but now we have a new gold sink for a new building that effectively does nothing but hinder those without Davids, should you even have the materials to build it via guerilla buildings lol it's not even being planned as a permanent fix, but a degradable over time. Am I wrong? Slow down Davids, Snail pace non David's, what a great fix!
I rather lose all my David's and have 5 things out of the community list fixed properly than to gain a new building that fixes nothing. Profit driven greed that screws everyone over instead of just fixing a problem, must be FTX at work.
I would have unstacked Davids, as a measure of good will toward the community, I would allow the moving of talents on Sicarios to other Sicarios as a means to say sorry for-- the community around; spending the 2 months it took to rip this idea off of Boom Beach would have better been put to use by creating this new "pooled" talent section to make talents selectable just like skills are hot swappable. David's worth instant equal EXP/Rating towards other sics. T
This would fundamentally addresses the core issue, keep the sicario in an OK spot, give back to the community, and addresses those who bought these sicarios from the Roulette via direct level/rating copies to sics, and removable talents they may have bought. That's barely two weeks worth a dev work for an AMATEUR coder.
But who am I kidding, no one important will read this rhetoric and convoluted fixes is what these guys do best.