Note: Based on the idea of this topic: https://ftxgames.com/forums/threads/chase-here-is-a-solution-i-think-you-may-listen-to.11664/
Rewards should be based on damage. For instance, if you're giving 1.5m damage in order to destroy all buildings of base you will get the full rewards (of course in this case rewards should be more) and if you only destroy Finca by missile, you will get (Full Reward * (Given damage / Full Damage That Needs to Destroy All Buildings))
Long story short, there should be a multiplier that value should be maximum 1; Formula:
Multiplier = Given damage / Full Damage That Needs to Destroy All Buildings
And multiply all rewards with this multiplier.
With this solution, everyone wants to get full rewards in order to upgrade their buildings.
@Chase - FTX Games fyi..
Rewards should be based on damage. For instance, if you're giving 1.5m damage in order to destroy all buildings of base you will get the full rewards (of course in this case rewards should be more) and if you only destroy Finca by missile, you will get (Full Reward * (Given damage / Full Damage That Needs to Destroy All Buildings))
Long story short, there should be a multiplier that value should be maximum 1; Formula:
Multiplier = Given damage / Full Damage That Needs to Destroy All Buildings
And multiply all rewards with this multiplier.
With this solution, everyone wants to get full rewards in order to upgrade their buildings.
@Chase - FTX Games fyi..