Ollyfavell
New Member
- Joined
- Apr 10, 2017
- Messages
- 27
At present
A player - -1 when he arrives on your map +2 when you beat him
Resources - 0 when lost +1 when gained
Enemy bases - -1 when arrives on map , +1 when you win it back
Attacked - -1 when beaten , gold when defended.
Revenge +1 medal
My comment is resource centre , the new game is to leave the finca on the edge totally undefended,
You lose the resource is cost nothing and if the winner leaves it the same then you win it back for no loses,
you gain a medal, Do this 4 times a day on 30 resource centres you rise 120 medals daily
THIS IS TOTALLY OUT OF SYNC WITH PLAYER BEHAVIOUR, ENEMY BASE BEHAVIOUR, it is also against the aim of the game.
I would like to throw open a discussion of remedalling
A player , -1 when arrives on your map , +3 when you beat him
Resources , -1 when lost , +1 when gained, +1 gold when defended.
Attacked , -1 when beaten , gold when defended.
Revenge +2 medal
Enemy Bases , -1 when arrives on your map, +2 when beaten
This will prevent the monopoly/cartel on resource centres.
Also it values a player more highly than an enemy base which in effect is the case
Revenge - there is only 1 revenge per attack and then you are not fighting to tread water.
Please have a think, we have to do something with Resource centres but to do this we have to do something with everything else.
A player - -1 when he arrives on your map +2 when you beat him
Resources - 0 when lost +1 when gained
Enemy bases - -1 when arrives on map , +1 when you win it back
Attacked - -1 when beaten , gold when defended.
Revenge +1 medal
My comment is resource centre , the new game is to leave the finca on the edge totally undefended,
You lose the resource is cost nothing and if the winner leaves it the same then you win it back for no loses,
you gain a medal, Do this 4 times a day on 30 resource centres you rise 120 medals daily
THIS IS TOTALLY OUT OF SYNC WITH PLAYER BEHAVIOUR, ENEMY BASE BEHAVIOUR, it is also against the aim of the game.
I would like to throw open a discussion of remedalling
A player , -1 when arrives on your map , +3 when you beat him
Resources , -1 when lost , +1 when gained, +1 gold when defended.
Attacked , -1 when beaten , gold when defended.
Revenge +2 medal
Enemy Bases , -1 when arrives on your map, +2 when beaten
This will prevent the monopoly/cartel on resource centres.
Also it values a player more highly than an enemy base which in effect is the case
Revenge - there is only 1 revenge per attack and then you are not fighting to tread water.
Please have a think, we have to do something with Resource centres but to do this we have to do something with everything else.