Here's my assessment of the event based on my own experience and feedback from others.
First, this is an event that clearly differentiates between pay to play players and free to pay players.
D-Block is going to love this...
I just finished the event on the hard level. It took me 11 minutes and 15 seconds. Alas, I am currently in third place even though I finished with a perfect score. Apparently I need to upgrade my internet to be able to compete with someone who can finish in 7 minutes and 10 seconds. I pressed attack, selected missile, clicked six times in a row, and repeated that 29 more times as quickly as possible.
Where is the skill in that?
In the previous events I have always full deployed but I was competing against no deploy strategies.
Just like in the day to day game, FTX needs to address the no deploy and low deploy strategies.
As far as rewards, the inclusion of high level juggernaut gear, aiming systems, etc., makes the rewards worthwhile if you are able to obtain a high enough score, which seems practical only for the pay to play players. The resources collected are a significant downgrade from previous events and have caused significant bitterness from players as they've come to expect that the event will help them accumulate enough resources for a major upgrade, especially since the port was castrated in conjunction with the introduction of the events. I received 21 plata bags during the event. These are basically worthless; almost entirely filled with low level plata, nuts/bolts, armor plates, etc. The most valuable things I received were binoculars and knee pads (1 of each). What is the purpose of the guerrilla buildings if no directives are available? Are they only to provide an advantage to pay to play players willing to spend gold in the absence of directives? Finally, there is little doubt in my mind that the champion chest will be nothing more than a rebranded gold chest which is shameful.
Overall, the event was fair. For the future, FTX should:
1) Address the missile/no deploy strategy
2) Increase resources awarded
3) Lessen the difficulty in the beginning bases for lower players
4) Upgrade the contents of the plata bag
5) Add directives back into the event
6) Award a champion chest that is truly unique and not simply a gold chest
First, this is an event that clearly differentiates between pay to play players and free to pay players.
D-Block is going to love this...
I just finished the event on the hard level. It took me 11 minutes and 15 seconds. Alas, I am currently in third place even though I finished with a perfect score. Apparently I need to upgrade my internet to be able to compete with someone who can finish in 7 minutes and 10 seconds. I pressed attack, selected missile, clicked six times in a row, and repeated that 29 more times as quickly as possible.
Where is the skill in that?
In the previous events I have always full deployed but I was competing against no deploy strategies.
Just like in the day to day game, FTX needs to address the no deploy and low deploy strategies.
As far as rewards, the inclusion of high level juggernaut gear, aiming systems, etc., makes the rewards worthwhile if you are able to obtain a high enough score, which seems practical only for the pay to play players. The resources collected are a significant downgrade from previous events and have caused significant bitterness from players as they've come to expect that the event will help them accumulate enough resources for a major upgrade, especially since the port was castrated in conjunction with the introduction of the events. I received 21 plata bags during the event. These are basically worthless; almost entirely filled with low level plata, nuts/bolts, armor plates, etc. The most valuable things I received were binoculars and knee pads (1 of each). What is the purpose of the guerrilla buildings if no directives are available? Are they only to provide an advantage to pay to play players willing to spend gold in the absence of directives? Finally, there is little doubt in my mind that the champion chest will be nothing more than a rebranded gold chest which is shameful.
Overall, the event was fair. For the future, FTX should:
1) Address the missile/no deploy strategy
2) Increase resources awarded
3) Lessen the difficulty in the beginning bases for lower players
4) Upgrade the contents of the plata bag
5) Add directives back into the event
6) Award a champion chest that is truly unique and not simply a gold chest
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