Please don't respond with hateful comments. This is meant to open a discussion on the game dynamics and game play. Respectful debate is always welcome. Why do i expect hateful comments? Because I'm going to touch a nerve with pay to play players, I'm going to discuss the relative power of Scorpions and Diegos. Aagh!!
The recent defensive sicario boost update was meant to address the game imbalance between defense and offense. Defensive sicarios were given additional health points and expanded areas of influence. Even with that update, which was one of the better FTX updates, the game still has a significant skew of offense over defense. Is there a player on this forum who ever, let alone routinely, defeats attacking players who are on their level. I seriously doubt it. There are a number of ways to address this basic imbalance while still making the game playable. FTX could increase defensive weapons damage points, increase health points for buildings and weapons across the board, add another defensive sicario, etc. Players may complain that this makes resources more expensive since they will suffer more casualties successfully assaulting a base. I think if FTX upgraded the bunker capacities significantly, players wouldn't mind and they might be able to defeat some raids and keep more resources.
Now, the touchy areas. I believe that a significant reason the games are out of balance is that FTX has released sicarios with potential superpowers. The two examples are Diegos and Scorpions. An attack with four Diegos matched with fully upgraded missile talents and fully upgraded missiles is virtually (if not totally) impossible to defend against. Four Diegos @ 40% plus missile damage with an additional 40% plus missile damage in talents creates a missile attack that is 420% of the upgraded missile damage (100% + 40% x 8). Couple that multiplication of damage with the very low energy cost of a missile attack and an attacking player can just keep shooting missiles until the base has no effective defense. Four Scorpions with full talents and upgraded bombs also provides an overwhelming offensive capability.
Confession: I have spent real money on my Sicarios and talents. I enjoy having an edge over my opponents.
I will offer an extreme example to make the point. What if FTX introduced a new sicario next week, Nuclear Ned? His special talent is increasing the output of your missiles to a 10 ton nuclear blast (without contaminating the resources you would win). You could just drop one bomb on the enemy's finca and the base would be destroyed. Well, I think we've gotten pretty close to this unfairness by allowing these super sicarios.
Have any players on this forum had their finca destroyed by bombs or missiles without an enemy troop putting a boot on the ground. I have.
I believe that the best ways to combat this overindulgence by FTX is to 1) decrease the lethality of missiles and bombs, and 2) Increase the energy costs for subsequent uses of missiles and bombs. They could also reduce the talent boosts for these weapons.
I also believe that players have spent a lot of real money in upgrading these sicarios and any change to their effectiveness will be met with outcrys of "that's what i paid for", and "it's a pay to play decision." I agree with both of those statements.
I also think that these Sicarios have created an offensive gulf that needs to be addressed.
Respectful comments are invited...
The recent defensive sicario boost update was meant to address the game imbalance between defense and offense. Defensive sicarios were given additional health points and expanded areas of influence. Even with that update, which was one of the better FTX updates, the game still has a significant skew of offense over defense. Is there a player on this forum who ever, let alone routinely, defeats attacking players who are on their level. I seriously doubt it. There are a number of ways to address this basic imbalance while still making the game playable. FTX could increase defensive weapons damage points, increase health points for buildings and weapons across the board, add another defensive sicario, etc. Players may complain that this makes resources more expensive since they will suffer more casualties successfully assaulting a base. I think if FTX upgraded the bunker capacities significantly, players wouldn't mind and they might be able to defeat some raids and keep more resources.
Now, the touchy areas. I believe that a significant reason the games are out of balance is that FTX has released sicarios with potential superpowers. The two examples are Diegos and Scorpions. An attack with four Diegos matched with fully upgraded missile talents and fully upgraded missiles is virtually (if not totally) impossible to defend against. Four Diegos @ 40% plus missile damage with an additional 40% plus missile damage in talents creates a missile attack that is 420% of the upgraded missile damage (100% + 40% x 8). Couple that multiplication of damage with the very low energy cost of a missile attack and an attacking player can just keep shooting missiles until the base has no effective defense. Four Scorpions with full talents and upgraded bombs also provides an overwhelming offensive capability.
Confession: I have spent real money on my Sicarios and talents. I enjoy having an edge over my opponents.
I will offer an extreme example to make the point. What if FTX introduced a new sicario next week, Nuclear Ned? His special talent is increasing the output of your missiles to a 10 ton nuclear blast (without contaminating the resources you would win). You could just drop one bomb on the enemy's finca and the base would be destroyed. Well, I think we've gotten pretty close to this unfairness by allowing these super sicarios.
Have any players on this forum had their finca destroyed by bombs or missiles without an enemy troop putting a boot on the ground. I have.
I believe that the best ways to combat this overindulgence by FTX is to 1) decrease the lethality of missiles and bombs, and 2) Increase the energy costs for subsequent uses of missiles and bombs. They could also reduce the talent boosts for these weapons.
I also believe that players have spent a lot of real money in upgrading these sicarios and any change to their effectiveness will be met with outcrys of "that's what i paid for", and "it's a pay to play decision." I agree with both of those statements.
I also think that these Sicarios have created an offensive gulf that needs to be addressed.
Respectful comments are invited...